Minding Your Own Business - Haunted Hogsmeade - Hogwarts Legacy Guide - IGN (2024)

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Dio Lacayo,Brendan Graeber,Hannah Hoolihan,+24 more

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Minding Your Own Business (also known as Haunted Hogsmeade Shop Quest) is a Side Quest you can complete in Hogsmeade Village. In this spooky adventure, players will uncover sinister secrets that lie beneath a mysterious shop. Completing this quest will reward you with items that can be used throughout your adventures.

Minding Your Own Business was released as a PlayStation timed-exclusive quest at launch. With the Official Summer 2024 Update, the quest was made available on all other platforms on June 6, 2024.

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  • Where to Find Minding Your Own Business
  • Minding Your Own Business Rewards
  • Minding Your Own Business

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Where to Find Minding Your Own Business

Minding Your Own Business

To start Minding Your Own Business, you must first complete Professor Weasley’s Assignment main quest. Minding Your Own Business can be found in the southern part of Hogsmeade Village at a vacant shop near Spintwitches Sporting Needs. You can fast travel to the South Hogsmeade floo flame in the Hogsmeade map if you have it unlocked.

  • Required Level: 18

Minding Your Own Business Rewards

Side Quest Details and Rewards
Quest Rewards
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Minding Your Own Business

Minding Your Own Business is one of the more extensive side quests in Hogwarts Legacy. Jump ahead to any of the following sections:

  • Purchase the Shop
  • Uncover the Shop's Secrets
  • Explore the Library
  • Entertain Fastidio
  • Explore the Atrium
  • Play with Fastidio
  • Challenge Fastidio (Boss Fight)
  • Return to Hogsmeade
  • Confront Madam Mason
  • Complete Minding Your Own Business

Purchase the Shop

Speak with Penny, the house-elf who is sweeping the ground outside of the boarded-up shop. She will ask if you are interested in having your own shop because this one is for sale. You have the option to say:

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  • My own shop and elf would be brilliant.
  • I’m not sure I’d like a shop.

Penny will brag about her sales skills and encourage you to speak to her mistress, Cassandra Mason, if you want to purchase the shop. After inquiring about why the shop is up for sale, Penny initially states her uncertainty but also reveals that Mistress Mason has had bad luck with the last few tenants. Realizing the slip-up, Penny holds her breath to stop herself from saying more.

From here, you can advance the quest or gather more details about the situation by choosing from the following options:

All dialog options
I’ll talk to your mistress.This option will further the quest, and after, you'll find Cassandra Mason to discuss buying the shop.
What could I sell?Penny will explain that all kinds of items can be sold for the best price.
The shop looks a bit worse for wear.Penny will explain that the previous tenants did not manage the shop well and gave up quickly. She’ll hold her breath again and quickly reassure you that she can help clean and repair the shop.
How did you become so good at selling?Penny will share that her previous owner, Mr. Mason, trusted her to help with the shop.

After advancing the quest, Penny directs you to Madam Mason’s home located on the northeast edge of Hogsmeade.

Reminder: Broom flight is not available within Hogsmeade Village. You must travel either by Floo Flame or on foot.

Speak to Madam Mason to express your interest in her shop. Initially, she will question whether you are too young to own a shop, but eventually, she will agree to sell you the place at a fair price.

After questioning Madam Mason about any hidden catch, she will reassure you that her terms simply involve the ability to buy the shop back if you fail. She will ask whether or not you have a deal, to which you can respond:

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All dialog options
I’ll think about it.This option will further the quest, and after that, you'll need to secure payment for Cassandra Mason.
What represents failure?Madam Mason will explain that if we are unable to keep the shop running then she could help cut our losses.
Why is the shop empty?Madam Mason explains that her late husband was the one with a passion for shopkeeping, and she’s grown weary of being a landlady.
Why have others failed?Madam Mason explains that running a shop is not simple, but the new owner will have Penny to assist – something the previous tenants did not have to ensure the shop’s success.

Once you decide to consider the deal, you’ll need to collect 1500 gold and return it to Madam Mason to purchase the shop. She will tell you to meet Penny at the shop. She’ll also ask you to retrieve some of her late husband’s personal belongings in a chest at the back of the shop.

Uncover the Shop's Secrets

Return to the shop and speak with Penny, who will be thrilled to work with you as the new owner. She will tell you that the last tenant left in a rush, and the shop needs cleaning and repair.

Enter the shop to find items scattered in disarray. Cast Reparo (or change out your spells to access Reparo in a spell set) to rebuild damaged objects and place them in their original spots.

After cleaning up the area, Penny will give you the key to open a chest in the back of the shop. She will also express hesitation about whether you should open the chest and then immediately hold her breath again. Penny will quickly give you the key and head back to work, cleaning the shop.

Enter the room in the shop and head toward the back wall. Use the key to open the large chest in the corner. As you peek inside, you will find a large hole that appears to lead underground, and a ladder will magically appear to let you climb down.

Once your character climbs to the bottom, the ladder will disappear, leaving you trapped in the hidden cellar below the shop. Continue walking down the path to explore the cellar. You will find a single doorway to enter.

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In the room, you’ll find lots of stored items covered with cobwebs. Head to the back of the room to find a lootable chest that contains an elf-sized hat.

If you try to exit the room, the door will slam shut, locking you inside once again. Turn back around, and you’ll face a single mannequin in the center of the room. The dim light will flicker to pitch black for a moment, and when you can see again, you’ll find yourself in a giant space with mannequins hanging from the ceiling. A voice from someone named Fastidio will echo out to express his excitement.

Fun detail: The way Fastidio describes you is based on your Hogwarts house!

Cast Lumos to provide more light to your surroundings. Walk towards the north wall and a door will open, revealing the next section of this labyrinth. If you do not see the door, face away from the wall and turn back around to find it magically appear.

As you enter the hallway, a spirit will zoom past you, closing all the open doors. Continue walking north to the closed door under the light at the end of the hallway. The door will open by itself for you to proceed forward.

In this room, you’ll find a few stacked crates. Approach the crate in the northwest corner of the room – it’s located in between stacks of crates with lit candles. This crate has a jack-in-the-box type toy placed on top of it. When you get close enough, the lights will flicker off and on to transport you to a new location.

This new dimly lit room looks like a prison with cages hanging from the ceiling and piles of bones on the ground. Walk to the southern wall where there is a closed door and a crate with the same jack-in-the-box toy you saw in the previous room. Again, the lights will flicker off and on, and you’ll be transported to a new location.

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Enter the open doorway into the hallway and head down the two sets of stairs. This new area has stacks of items along the walls and floating furniture. Head west toward the double doors.

This is the first of a series of puzzles where you’ll need to find and place lanterns on the hand hooks on either side of the door. To solve this puzzle, face north to find the lantern floating in front of a portrait.

Cast Accio or Wingardium Leviosa (or change out your spells to access Accio or Wingardium Leviosa in a spell set) to levitate and move the lantern to the nearby hand hook.

Holding the Accio spell will automatically turn into Wingardium Leviosa. Use Accio to solve these puzzles if you want to be efficient with slots in a spell set!

The center spot of the right door will light up, and the double doors will open. Fastidio’s voice will echo to share his satisfaction with your work.

As you approach the closed door inside the new area, that wall will launch away from you to reveal a long hallway. Keep walking towards the new location of the door. The lights will go out and you’ll be transported to the next part of the labyrinth. Cast Lumos and the double doors will open for you.

Enter the foyer to start a cutscene where Fastidio – the poltergeist in charge of this labyrinth – introduces himself. He will praise your progress navigating his playground, and offer an invitation to make an arrangement to ensure the success of your shop.

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As Fastidio disappears beyond the barred double doors, he will mention that you will need to complete “both sides of the story” to get in. You may choose to head either north to explore the library or south to explore the atrium, but eventually, you will need to complete both sections of the labyrinth.

Explore the Library

Entering the south doorway of the foyer will take you to the library. The bookcase in front of you will push back to reveal rows of bookcases. Continue walking south until you reach the wall with double doors and hand hooks for lanterns on both sides of the doorway. You will need to retrieve both lanterns to unlock this door.

The lanterns are located in the eastern and western sections of the library. From the double-door location, head east and navigate through the bookshelves until you reach a long corridor. As you step onto the walkway, the walls will begin rotating.

Continue walking east to the end of the path and turn right to head north. You will find a room where the walls are rotated 180 degrees. Fastidio’s voice will echo, providing a hint that “It’s always good to have a different perspective on things.” This puzzle will involve wall rotations to advance through the maze.

Turn around and head north. The path has now changed again, and you’ll find two sets of stairs to walk down into the puzzle room. Head up the stairs in this room to find a hanging lantern in an open area on the western wall.

Cast Accio or Wingardium Leviosa to control the lantern. The door near you at the top of the stairs will open, and you’ll be able to move the lantern through this newly unlocked area to place it on the hook.

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After placing this lantern, the room will rotate 180 degrees, revealing a new area to the west of your current location. You’ll find stacked crates to climb into a window hole that will take you down into the room with all its walls in their proper place.

Jump down into the room, and head back up the stairs on the eastern wall. The rotation opened up a new section for you to explore. Continue walking south down the next set of stairs and turn right to find another room.

Cast Accio or Wingardium Leviosa on the lantern hovering in the southern part of this room. Move the lantern to the hook in front of the boarded-up opening on the western wall.

The walls will rotate 180 degrees to reveal two openings. Head west to walk into the next room and turn around to face east. You’ll see the lantern from the other opening in the wall. Cast Accio or Wingardium Leviosa to pull the lantern through to your current room.

As you pull the lantern towards you, the walls will rotate again to reveal a set of stairs. Walk down the stairs with the lantern, and place it on the hook. The closed door on the western wall will open for you.

Head up the stairs to claim your prize for successfully navigating the east section of the library – a lantern! Cast Accio or Wingardium Leviosa on the lantern and take it with you up the next set of stairs into the main library area where you started. Head toward the southern wall and place the lantern on one of the hooks, unlocking one of the doors.

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Next, head west and navigate through the bookshelves until you reach a staircase leading into a room with a long table.

Turn left to head south. As you approach the closed door at the end of the hallway, the lights will flicker and transport you to a new location.

Cast Lumos to reveal three closed doors on the wall in front of you. Don’t worry about which door to enter first because you will always experience the next set of rooms in the same order.

Approach one of the doors, and it will magically open to lead you down a short hallway. Enter the second door to find stairs leading up to a familiar-looking cellar. The layout of this room is the same as the hidden cellar room you found after climbing into the chest!

Follow the path until you get to a ladder. Fastidio will taunt you as you approach the ladder, and when you attempt to use it, the floor will fall from beneath you as the lights go out.

You’ll be sent back to the room with three doors, but this time the door you previously entered will not be there. Approach one of the remaining two doors for it to open. Enter the next door at the end of the hallway. This time, you’ll find yourself in a corridor maze.

Follow the path, and watch out for flying furniture! After a bit of time, Fastidio will point out that you’ve been running in circles and should retrace your steps. Turn around and follow the path back to where you started.

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At the end of the path, you’ll now find an open doorway to enter. This next section of the maze looks more aged and worn down. Continue walking down the path into the darkness in front of you. Eventually, you’ll find another open doorway to enter. Watch out for the giant spider!

The lights will go out once again, but this time they will not come back on. Cast Lumos to light up your surroundings. Turn around and you’ll see a cluster of three mannequins down the hallway, but as the light above them flashes, they’ll quickly disappear.

Keep heading north down the hallway to find a dead end. If you turn around to head south, you’ll also find a dead end. As you keep turning around to find an exit, you’ll find yourself trapped as the walls appear to close in. The only way out is to remove your Lumos spell by either casting it again or using a basic cast to break the spell.

The lights will fade to pitch darkness, but you’ll notice outlines of mannequins near you. Cast Lumos to light up the area and reveal all of them surrounding you.

Attack the mannequins, if you’d like. Once you clear the area, you’ll realize that you are back in the room you started in. This time, only one of the three doors is left.

Enter the door and head down the hallway to your final room. There is a single table in the center with a mini wooden mannequin and a jack-in-the-box toy. Interact with the jack-in-the-box to continue.

The lights will go out, transporting you to the final section of the maze. Cast Lumos to provide a light source, and you will find mannequins throughout the many hallways. As you wander around the area, the mannequins will come to life as enemies to defeat. Luckily, mannequins can be easily destroyed by many spells, so you’ll have plenty of options to take them down!

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After defeating the final mannequin, the lights will flicker off and on. Navigate through the empty maze to an open doorway to the east. Enter the next area and turn left to head north. You’ll find your reward for successfully making it out of the mannequin maze – another lantern!

Cast Accio or Wingardium Leviosa on the lantern and take it with you up the next set of stairs into the main library area where you started. Head toward the southern wall and place the lantern on the remaining hook, unlocking the second door.

Entertain Fastidio

Enter the set of double doors. Before you head up the large staircase, look to the left and grab the two Wiggenweld potions on the ground to stock up for future healing. If you are maxed out at 25 Wiggenweld potions, you will not be able to pick them up.

Head up the stairs to meet with Fastidio. He seeks entertainment and will lunge at you three times. Dodge out of his pathway to avoid damage.

Next, Fastidio will raise tall towers of furniture, crates, and barrels that will crash down to hit you. You’ll be able to see the path of the hit from a red glow on the ground. Use your dodge roll as these towers fall to avoid damage.

After four tumbling towers, Fastidio will be satisfied that you survived his game and will leave. Head north and return to the foyer. A cutscene will show that you’ve completed the library portion of this labyrinth, and the top bar will unlock.

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Explore the Atrium

Enter the north doorway of the foyer to explore the atrium. Continue walking north until you reach the wall with double doors and hand hooks for lanterns on both sides of the doorway. You will need to retrieve both lanterns to unlock this door.

The lanterns are located in the eastern and western sections of the atrium. From the double-door location, head west and follow the stone path to an entrance with multiple mannequins positioned around the corridor.

Continue walking west to the end of the hallway. A sofa will levitate as you approach and fly at you. To avoid damage, use your basic cast to destroy the floating piece of furniture before it hits you.

Turn north to find yourself at a dead end with a single mannequin staring you down. When you turn around to face east, you’ll be greeted by a cluster of mannequins and another dead end. Destroy all of them!

Turn around to head back to the northern hallway, and you’ll now find an opening blocked by wooden boards. Use your basic cast to break the barrier, and enter the next room.

This is another lantern puzzle to solve. Just outside the entrance, find the floating lantern to the northwest, and cast Accio or Wingardium Leviosa to place it on the hook to its east.

Once you place the lantern on the hook, a wood floor will build itself in front of you, allowing you a path to continue north. Enter the newly opened door for the next section of the puzzle.

Head west and jump across the gap. Keep an eye out for floating objects that will fly directly at you! Use your basic cast to destroy these objects to avoid taking damage.

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Face south and destroy the boards blocking the next doorway. Enter the area and destroy the boards across the room to uncover the second lantern. As you approach the edge, floating wooden objects will appear and strike at you. Destroy these objects with your basic cast before they attack.

Once you clear the area, cast Accio or Wingardium Leviosa to control the lantern. When you face west, there are two hooks as options – one closest to you on the platform you’re on and one on the platform further west. You can place the lantern on either one.

Now, face east to find the first lantern you placed. Cast Accio or Wingardium Leviosa to pull the lantern towards you and move it west to the remaining hook to complete the puzzle.

Head north back through the doorway you entered. Continue west to the last open doorway in this section. Again, watch out for flying wooden objects!

Walk past the lantern you recently placed and continue south into the open doorway. Fastidio will be pleased with your progress. Head toward the only open door in this room. Unfortunately, it will slam shut and lock you in, but that’s all part of Fastidio’s plan.

It’s another mannequin fight! Use any of your spells to destroy all the mannequins in combat. They will come at you in three waves of four at a time.

After defeating all mannequins, the lights will flicker off and on, and you’ll see a door in the southeast part of the room open. Enter the doorway to start the next section.

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As you approach the second door, the wall will push back. Continue heading towards the door until the wall stops moving and the lights turn off. Cast Lumos to light up your surroundings, and turn around to face west. Now you have another open doorway near the end of the hall.

Enter the door to the next room, which is quite empty. Turn east to find two candelabras on either side of a nook. Head into that area to find a chest and loot a random piece of gear.

Turn around to leave the room back in the direction you entered. Now you’ll see two more candelabras at the entrance of a new hallway that wasn’t there before. Take the path to head back east where you’ll find a lantern reward!

Cast Accio or Wingardium Leviosa on the lantern and take it with you back to the atrium. Turn north to find the locked double doors, and place the lantern on one of the hooks to unlock one of the doors.

From the double-door location, head east and follow the stone path to an entrance with circular rugs. You’ll find your first lantern puzzle in this area.

Find the floating lantern located east of the fireplace, and cast Accio or Wingardium Leviosa to control it. Move the lantern to the hook located to the west of the fireplace.

Once you place the lantern, turn east and find a new set of stairs to climb up. A door on the eastern wall will open when you approach. Enter the doorway to continue.

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Turn south to explore the next section. You can cast Lumos, if you want, to provide more light as you follow the long rug east. At the end of the path, turn north to find your next puzzle, a giant chessboard.

The key to this puzzle is to avoid the cracked tiles – if you step on one of them, you’ll fall and fail! Though you can visually see which tiles are dangerous when you’re close enough, you can use Revelio to see all the tiles to avoid because they’ll be highlighted in red.

One path across is to start at the black square furthest west on the board. There is a small chest on the opposite side of the board. Move north five spaces and stop on the black tile.

The next white tile is cracked. You can attempt to jump over it, or if you want a safer route, you can turn east and move two more tiles to land on the black tile adjacent to the knight chess piece.

From this tile, you can move or jump diagonally to the black tile north of the chess piece and continue heading north to cross safely to the other side.

After successfully crossing the chessboard, you can head back west to loot the chest, which contains Wiggenweld potions for healing.

Leave the chessboard and head north up the stairs. Continue following the path until you reach a door that opens at the end of the hall. Head west into the door to find your next lantern puzzle.

You are now on the opposite section from where you started. Walk to the west wall of the room and turn south to find the lantern you placed on the hook earlier. Cast Accio or Wingardium Leviosa to move and place the lantern on the hook in the eastern part of this room.

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A new wooden floor walkway will build itself to let you head north. Approach the door on the western wall, and it will open, revealing your lantern reward!

Cast Accio or Wingardium Leviosa on the lantern and take it with you back to the atrium. Turn north to find the double doors, and place the lantern on the remaining hook to unlock the second door.

Play with Fastidio

Enter the set of double doors, and take the stairs down to meet with Fastidio again. He will summon floating furniture, crates, and barrels to hurl at you. Be quick with your basic cast to attack and break the objects before he throws them.

Next, Fastidio will summon mannequins who will emerge from the floor around you. Like before, the mannequins will swarm in waves. Use any of your spells to destroy all of them. Also, be sure to watch out for Fastidio throwing floating objects at you while you fight off the mannequins!

After you complete Fastidio’s survival game, he will come in for one last slap at you before he leaves. You can dodge him, but your health will replenish, even if you’ve taken hits during combat. Fastidio will invite you for another round to close out his games.

Challenge Fastidio (Boss Fight)

It’s finally time to face the boss! Head south up the stairs and through the atrium to return to the foyer. A cutscene will show that you’ve completed the atrium portion of this labyrinth, and the second bar will unlock. The double doors are now open for you to enter.

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Before you venture beyond the doors, loot the chest just south of the double doors to obtain Wiggenweld potions for healing. If you are maxed out at 25 Wiggenweld potions, you will not be able to pick them up.

Head west into the double doors. This underground path leads you to a cemetery. Continue west towards the large iron gate to start a cutscene with Fastidio. He will explain his frustration that everyone leaves him and never return.

Fastidio will then propose a deal for one last game and access to shop one day a month. He pulls out a contract with full terms where he agrees not to bother the shop or customers at all other times. After quickly reading the terms, Fastidio will launch into your final combat.

First, Fastidio will summon floating objects to hurl at you. Use your basic cast to destroy these objects before they hit you.

Next, Fastidio will gather several crates, barrels, and tables to form the boss you’ll face in this battle: Fastidio’s Monster. You will need to defeat this boss by taking down the three sections of its health bar.

In the first round with Fastidio’s Monster, you’ll need to use your spells to chip away at its health. If you’re open to Unforgivable Curses, Crucio can help you with small damage over time. Basic attacks will help you charge your meter for powerful Ancient Magic attacks, but they will not do heavy damage. You’ll want to use your damage spells like Diffindo or Bombarda for more damage. Be sure to also avoid its rush and slam attacks by dodging!

Fastidio’s Monster has attacks that are similar to trolls. For example, after charging at you it will hit a wall and be stunned for a moment. You can also cast Flipendo right as Fastidio’s Monster slams its fist on the ground to have it knock itself out. Check out our guide to Enemies in Hogwarts Legacy for more tips in combat!

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Once you take down the first third of the health bar, Fastidio’s Monster will collapse. In the second round of combat, Fastidio will raise his monster and add some mannequins to the mix.

Dodge to avoid the attacks from Fastidio’s Monster. Use your basic cast to destroy the mannequins and charge up your Ancient Magic meter. Once the mannequins are defeated, use the same strategy as before to take down Fastidio’s Monster.

Finally, Fastidio will turn combat upside down – literally. The camera will rotate 180 degrees on your screen, but all the UI will stay in their spots. Though the directions for movement are now inverted, your strategy of avoiding attacks and using your powerful spells is still the same. You can also maneuver your camera angle to flip your perspective back to normal.

Once you defeat Fastidio’s Monster one final time, Fastidio will want to speak with you. He expresses his joy in having someone treat him to fun in his dungeon, to which you can respond:

  • I enjoy a good challenge.
  • You call that fun?

No matter which option you select, you will then ask Fastidio about the contract. He replies that he’ll honor the contract, and you can choose to respond with any of the following options:

All dialog options
Our agreement is almost sealed.This option will further the quest, and after, you'll negotiate additional terms with Fastidio.
What are the terms?Fastidio will impatiently explain that the terms require you to allow him to have his fun at least one day each month, and he will let you work mostly uninterrupted the rest of the month.
What’s in it for you?Fastidio will explain that he loves having an audience and seeing customers’ faces when he torments them in the shop.

Fastidio will be pleased with moving forward on the contract. You will then provide additional terms where Fastidio can only cause chaos after 9 o’clock at night. He will counter by asking for at least two days a month instead of just one to have fun.

With both parties in agreement, your new contract is set!

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Return to Hogsmeade

Head west to the mausoleum and use the ladder to return to the shop in Hogsmeade. Walk through the door, and speak to Penny, who will likely be cleaning somewhere in the shop.

Penny will say that she’s happy you are back in the shop. You can choose to say:

  • Of course I’m back.
  • You knew what was in that chest.

Regardless of which option you select, Penny will say that she was worried another shopkeeper would end up in St. Mungo’s. Immediately, she’ll hold her breath to stop herself from saying more. After asking Penny to stop holding her breath and explain what’s going on, she’ll say that she is forbidden from telling you anything. Additionally, Penny will express her confusion about the situation, to which you can respond:

  • Thank you for telling me what you could.
  • You shouldn’t have lied to me.

You’ll suggest wanting to speak to the authorities, and Penny will agree. She’ll suggest speaking to Officer Singer. You can find Officer Singer by the large tree and statue of Hengist of Woodcroft in the northeast area of Hogsmeade.

Speak to Officer Singer to explain that Cassandra Mason sold you her shop, which is actually a haunted dungeon. Officer Singer will be caught off guard by the fact that Madam Mason sold you her shop. You can respond with one of the following options:

  • She did, indeed.
  • Why are you surprised?

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In your conversation, you’ll tell Officer Singer that this has happened before with other tenants. Officer Singer will acknowledge the severity of your accusations and suggest that you both visit Madam Mason.

Confront Madam Mason

Head to Cassandra Mason’s house again, located on the northeast edge of Hogsmeade. Officer Singer will confront Madam Mason about the situation, but before she can finish her thought, Madam Mason will cast Stupefy and slam Officer Singer into the wall. Unable to get up, Officer Singer will ask you to stop Madam Mason. Here’s your final boss fight of the quest!

Cassandra Mason will first cast Confringo twice in a row at you. Either dodge to avoid taking damage or hold Protego to reflect a Stupefy spell at her. While stunned, she will take additional damage from your basic casts. Use any Ancient Magic charges to deal substantial damage.

After taking down the first third of Madam Mason’s health bar, she’ll taunt you at the start of the second round. She’ll first surround herself with a protective spell, then she’ll attack you twice in a row with a pumpkin and once with a large stone.

You must dodge out of the way to avoid taking damage from the first two pumpkins. For the large stone, you’ll want to use Protego to block it and then use your Ancient Magic throw to toss it at Madam Mason. This will break her protective shield and allow you to deal damage with your spells. Alternatively, you can use an Ancient Magic charge to break her shield.

After taking a few hits, Madam Mason will apparate away. Repeat the same process to complete this second round of combat.

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In the final round of combat, she will start again with two Confringo spells and then put up her protective shield. If you are quick enough, you might be able to cast Accio to pull her forward before she casts her spells and deal damage to her first.

Repeat the same strategy for Madam Mason’s alternating attacks until you ultimately defeat her.

Upon your victory, Officer Singer will cast Incarcerous to restrain Madam Mason and ask you to return to Penny at your shop. Madam Mason’s fate is now set for Azkaban.

Complete Minding Your Own Business

Return to the shop and find Penny inside. As you share the good news, Penny will be relieved and promises to work hard for you at the shop. Your next dialog choice will have minor consequences:

All dialog options
No need Penny. I am freeing you.This option will give Penny the elf-sized hat you found in the back of the shop. This will make Penny a free elf, and she will wear it permanently.
That’s good to hear.This option will further the quest without giving Penny the elf-sized hat. It will remain in your Quest Items, and Penny will not be able to wear it or be a free elf.

Both options will still grant you the in-game Hogsmeade shop, and Penny will still choose to work at the shop for you. Now all that’s left is to choose a name:

  • Vesters and Venum
  • Cladwell and Brewster
  • Stitches and Draughts

Note: the name you change for your shop has no bearing on what type of shop it is. It just determines that's written on the sign outside your new business.

As you wrap up your conversation, you tell Penny that the shop will close at 9 o’clock every night. Step outside to look at your new shop’s sign. Now you have your own Hogsmeade shop to sell gear for 10% more gold and a new Shopkeeper’s Outfit gear appearance!

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Minding Your Own Business

Learn more about Hogwarts Legacy with some of our other helpful guides:

  • Things to Do First in Hogwarts Legacy
  • Collection Chest Locations
  • All Hogwarts Secrets

Up Next: Mum's the Word

Previous'Mer-Ky' DepthsNextMum's the Word

Top Guide Sections

  • Beginner's Guide - Basics and Features
  • Walkthrough
  • Demiguise Statues Locations
  • Field Guide Page Locations

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Minding Your Own Business - Haunted Hogsmeade - Hogwarts Legacy Guide - IGN (2024)

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